Journey to the Savage Planet

Typhoon Studios has spoken about its vision when developing Journey to the Savage Planet.

Head of art at Typhoon Studios, Erick Bilodeau, sat with Spiel Times to discuss the game.

Bilodeau had previously worked on Batman Arkham Origins and Far Cry 2. Discussing switching from AAA to indie, he said: “I think the biggest challenge was to tune down all those thought processes that we take for granted for the big AAA products… So that was a big challenge, to unlearn all of that and relearn how to work together.”

The project was envisioned as a joyful, colourful experience that was “the kind of game you want to play when you get back from a tough day at work.” A large portion of the team’s focus revolved around creating stunning visuals. “The bar we set ourself was that we needed to recognize the game by seeing a screenshot.”

Alongside gorgeous graphics, the game features incredibly fluent movement. The fluidity came as a “happy surprise” as the team shifted towards more action. Players can slide, jump, and grapple around the environment to blast enemies or get a better view.

As an exploration game, Journey to the Savage Planet lets players choose what to do and when. The game has an overall structure which Bilodeau describes as being pretty loose. “We never force the player to go in a certain direction, we kind of guide them to go somewhere, but we let players make their own decision.”

Journey to the Savage Planet is scheduled to launch in early 2020 for PC via Epic Games Store, as well as PlayStation 4 and Xbox One. The game was revealed at The Game Awards last year alongside a trailer. More information about the game was revealed at E3 this year.

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Richard Flint
Part of the UK team, Richard enjoys a bit of everything. From covering news, to meeting up with devs at events, Rich has done it all and loves every minute of it. No task is too big or too small and each new opportunity is a chance to grow as writer.

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