Jehanne Rousseau, CEO of Spiders, has provided in-depth details for what fans can expect from the upcoming RPG GreedFall.
GreedFall has now been in development for more than two years, and as Spiders’s CEO and lead writer, Jehanne Rousseau has been involved every step of the way.
“The game systems have some links and connections to our previous games,” said Rousseau. “It’s probably more connected to our systems of Technomancer. There are some factions, but more of them. There is the same type of interactive dialogue where your choices are very important. There are also different ways to solve the quests.”
Rousseau also made clear that the look and feel of GreedFall will be heavily inspired by the 17th century, but historical connections will not be a focus. “We’re not historians, and we’re not pretending to be,” said Rousseau. The game will feature architecture from this era and revolve heavily around exploration.
Speaking further on the continent and factions of GreedFall, Rousseau said that no thematic element of the game should feel directly connected to any real-world country. The natives of the continent will also speak in their own language, one entirely created by a linguist hired by Spiders.
GreedFall will be mostly an open-world experience, but, as Rousseau described, not like The Witcher 3. Players will be able to explore the island as they wish but can be restricted from entering certain areas based on the level of creatures that inhabit it.
Spiders is well known for its Silk Engine, the aptly-named game engine that powers each of its games. In GreedFall, players should notice several upgrades to this engine, as explained by Rousseau:
“In our previous games, except in cutscenes, the camera was far away when we were in dialogues. Here, for GreedFall, we have some nice cameras during dialogues. The animation was also improved a lot, and, of course, rendering, but rendering is improving for each game.”
GreedFall is set to release later this year for PC, PlayStation 4, and Xbox One.