We may have overindulged a bit last week (urp) but we still have plenty of leftovers for another healthy helping of the Indie Roundup. This week we’ll be looking at four titles: Skytorn, Hunt, Villagers and FAR.

Skytorn (Noel Berry)

Centuries after a mysterious cataclysm tore the world apart, humans have taken to the skies – ferrying their kin in airships, searching the remains for artifacts and survivors. Explorer Névoa ventures out across uncharted islands, left floating in the sky. Alone and armed only with a shovel, she is determined to carve her own path.

The Playstation Experience this weekend showed off a bit of this stylish sidescroller from a team lead by Noel Berry. The game is being developed by the team behind Towerfall Ascension and Night in the Woods.

Skytorn is all about exploration. You’ll travel through procedurally-generated floating islands and battle the terrors that seek to impede our way. You’ll also be able to carve your own path by using your trusty shovel (which also seems to be your only weapon) to dig through the very terrain itself, though if you dig deep enough you’ll uncover “the treacherous dungeons.” Fortunately, the islands have a basecamp of survivors that can help prepare you for your journeys beneath the surface.

You can check out the trailer below and follow the game’s development at its website here or follow Berry’s Twitter (@noelfb). The game will be released for PS4 and PC sometime in 2016.

Hunt (Games Academy Berlin)

A game being developed by students at the Games Academy Berlin, Hunt is a game that puts you in the paws of a wolf searching for their stolen pup. In order to survive long enough to find it, you must hunt prey to keep your strength up, all the while avoiding the zealous human hunters that are, in turn, hunting you. Not a lot of information is available at the moment, but the concept alone caught our eye.

You can check out some of the in-development screenshots and concept art below and follow the team behind this unique title over at Twitter (@hunt_thegame) and Facebook.

Villagers (Bumblebee)

If you’re like me and you love games like Dwarf Fortress and Stonehearth, you should keep your eyes on a newly-announced title from Bumblebee: Villagers.

Villagers is a beautifully rendered mixture of a town-building- and artificial people simulation in a medieval, europeanesque setting. Besides a freeplay mode, giving you full access to all of the 25 buildings of the game and a selection of 10 different maps to explore, it comes with a storymode worthy of it’s name, including six gripping chapters, each providing an attractive introduction to different aspects of the game.

The campaign mode is expected to take between five and six hours to complete but there will be a freeplay mode that should provide endless fun for those of us who love to create settlements and watch our little people scurry about in their digital lives. It’ll be up to you to organize your village to keep your settlers happy, which may be more complicated than just providing food and water (though that’ll be a good start). The villagers in Villagers (heh) have feelings, you see, and “happy villagers tend to be more productive” and happy couples will have children, bolstering your roster and, in turn, allowing you to accomplish more. Children grow up, adults get old and feeble; the cycle of life will force you to constantly adapt.

There are 16 different professions – some examples on the website include hunters, farmers, fishers and herders – 25 buildings and a sophisticated AI that “liv(es) everyday life, forming families and doing their duties.”

You can follow the development of the game over at Bumblebee’s website here.

FAR (Mister Whale’s Game Service)

FAR is a vehicular adventure in which the challenges the player with the endless desert of a dried-out sea. The vehicle in FAR is a marvel of modern engineering and provides you with everything you need in the harsh, unforgiving landscape.

This isn’t just your run of the mill road trip, however. You have to navigate through dangerous storms and determine the best time to pick up the pace and the best time to hunker down and wait things out.

“FAR“ reinterprets the role of vehicles in games. With the movement of the vehicle, the game creates a huge dynamic level, where the player can act freely. The player explores the different functions of the vehicle and drives farther and farther though a stunning scenery.

With an aesthetic a bit reminiscent of Limbo and Tomorrow Corporation titles like Little Inferno, this looks to be a brilliantly atmospheric romp that is guaranteed to have more than a few twists and turns to keep you on your toes.

You can follow the development of the game over at the developer’s website here or follow lead developer Don Schmocker on Twitter (@DonSchmocker). In the meantime, check out the trailer below.

Brienne Gacke
Writer, journalist, teacher, pedant. Brienne's done just about anything and everything involving words and now she's hoping to use them for something she's passionate about: video games. She's been gaming since the onset of the NES era and has never looked back.

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