Toadman Interactive, the development team behind cyberpunk action-RPG Immortal: Unchained, has announced a closed alpha test for the company’s debut project to run from March 8 to March 12 on PC.

The closed alpha will offer players a look at two levels from the game’s world, allowing them to get a good taste for the title’s level design and overall style. The closed alpha will also provide a snapshot of the mechanics, which appear to blend third-person shooting and melee combat.

By mixing these two opposing gameplay systems, Toadman Interactive is sending out a statement that Immortal: Unchained will not be an exercise in mechanical mimicry, but an attempt to revitalise the action RPG genre. The developers are advertising the title as “the first hardcore shooter for the action-RPG genre”, so players can expect the main gameplay focus to be on gunplay.

Stylistically, the game is embedded in tropes from cyberpunk design, appearing to be similar to games such as Too Human. Immortal: Unchained has certainly made more than one artistic nod to the God of War franchise, too, which is implied to be a huge inspiration on the title.

The story tasks the player with fighting to the center of the nine worlds of Immortal: Unchained to discover dark truths, figure out the protagonist’s origins, and save the world from a cataclysmic event. Narrative details remain minimal, but hopefully more story development will be unearthed during the alpha.

Toadman Interactive is welcoming as much feedback as possible on the alpha by opening up its Steam page and social media outlets for players to leave their thoughts. Players can sign up for the alpha on the game’s website.

The announcement comes with a new gameplay trailer which illustrates more of the project’s mechanics and artstyle, along with some oblique story hints.

Immortal: Unchained is slated for a release some time in 2018 for PC, Playstation 4, and Xbox One.

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Ben Newman

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