After months of lackluster performance on consoles, it appears that Dambuster Studios has taken some big steps in stabilizing the framerate of Homefront: The Revolution on both the PS4 and Xbox One with its latest patch, 1.08. This stability comes at a cost, however, as in order to reach 30 FPS, many downgrades have been made to other graphical aspects such as lighting and effects.

As Richard Leadbetter of Eurogamer describes it, “Principally, it’s dynamic lights and object shadows that bear the brunt of the cull, removing some of the depth and complexity to the scene,” in a move that ultimately allows for this framerate stabilization. Though progress has been made on this front since the May 17th release of the shooter, this patch for the first time seems to bring the game to a stable 30 FPS on consoles.

That is not to say the game was not visually impressive in other aspects or unplayable on release, but in shooters especially it is important to have a smooth gameplay experience without screen tearing or frame rate drops in order to make sure each shot hits the intended target.

The ambition of rebooting the Homefront series into an open world shooter perhaps made peak console performance less of a priority, yet it is good to know that Dambuster has been aware of and working on the issue to allow the game to reach an optimum level of playability. However, since it took months to do so, the damage seems to have already been done, low review scores and a small player base speaking to the issues only recently remedied.

Still, this patch goes a long way in making the game a more appealing option for those who may have been on the fence, as well as those who have stuck it out since day one. It also serves as an example of a seemingly growing trend in the industry to use patches to fix glaring gameplay issues after a game has launched, even if the game suffers for it in the long run.

Let us know in the comments section if you’ll be checking out Homefront now that its major performance issues have been remedied.

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