Hangar 13 has been hit with an unspecified number of layoffs despite the successful launch of Mafia III.
The third installment of the Mafia series—Hangar 13’s first project—launched in 2016 to a successful first week of sales. Though critical reception was less than stellar, currently sitting in the mid-60s on Metacritic, the game still broke 2K records, selling almost five million copies in its first seven days on the market.
However, a strong opening week was not enough to save the developer from this year’s first big round of industry layoffs. According to Kotaku, various rumors also seem to be pointing to the number of employees let go being larger rather than smaller.
“These reductions will not influence 2K’s ability to create and deliver its products that are currently in development,” a 2K spokesperson said when reached by Kotaku. “We never take these matters lightly, and are working with the affected employees to support them and explore potential opportunities throughout our organization.”
The spokesperson justified the decision by citing a desire to “ensure that the studio’s resources are properly aligned with its long-term development plans.”
Following more reporting from Kotaku, team seems to have had plans to work on a ‘fight to music’ game that was eventually scrapped. Whether or not the layoffs are directly tied to a failed prototype is unclear.