During its E3 press conference, Microsoft showed off an extended trailer for Halo Infinite, with new details being revealed today.
Towards the end of the Inside Xbox livestream embedded below, studio head Chris Lee confirmed that the footage is the opening sequence from the game and was fully rendered within the game’s new Slipspace Engine.
He added that the pilot present in the footage will appear throughout the game.
Indeed, one of the goals of the story has been to connect the player to the pilot. For Halo Infinite, 343 Industries is focusing on creating an emotional response within the player and bringing back the sense of mystery and wonder from the earliest series entries.
As for the Slipspace Engine, Lee mentioned that it will form “the foundation of our next ten years of Halo experiences,” confirming that the team will continue to produce new games in this universe.
One curious statement made during the stream is that Halo Infinite will be available on the “Xbox One family” of devices. Lee specifically mentioned both the freshly announced Project Scarlett and PC, though the comment suggests that Halo Infinite may also be available on current-gen hardware, though that may have been a simple slip of the tongue.
The game is scheduled to launch in the holiday period next year alongside Project Scarlett.