In an interview with GamesTM magazine (via WCCFTech), Kiki Wolfkill and Frank O’Connor—the respective Studio Head and Franchise Director at 343 Industries—provided information about Halo 6’s story.

Even though Halo 5 was a commercial success that was well-received by critics, fans of the universe criticized the game for its lack of focus on the Master Chief. 343 Industries is looking to remedy that shortcoming with Halo 6, deciding to focus exclusively on the iconic hero of the Halo universe as the sole playable character in the game’s campaign.

Commenting on Halo 5, O’Connor said, “For some fans and certainly fans of Master Chief, it was a huge disappointment because they wanted more Chief.” Furthermore, O’Connor was not surprised by the fans’ demands for more Master Chief, “but the volume of ‘give us more Chief’ at the end of Halo 5 was significant.”

More information on the next main installment in the Halo franchise is widely suspected to be revealed at E3 2017, but the most people are expecting is a small Halo 6 teaser.

343 Industries took over development of the Halo franchise after the universe’s creators, Bungie Ensemble Studios, split from Microsoft and lost the rights to the series. 343 Industries has developed four entries in the series, including Halo 4, Halo 5: Guardians, Halo: The Master Chief Collection, and Halo Wars 2. However, development of Halo Wars 2 was a cooperative project in which 343 Industries worked with Creative Assembly, a company known for its expertise with real-time strategy games.

OnlySP will be keeping up-to-date on any further developments pertaining to Halo 6 and all things single-player. To stay updated, follow OnlySP on Facebook and Twitter.

Dylan Warman

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