Despite only being available on the PlayStation 3, Gran Turismo 6 is, for many, the highlight of Sony’s holiday release schedule. Details on the improved simulation systems, track and livery editors and much more have leaking out since its official earlier this year, and with only a month to go before its release, Polyphony have finally opened the floodgates on the vehicles and tracks that players will be able to try out.

First off is the news that 1196 vehicles will be available to players on the disc, with 123 of these appearing for the first time and the remainder being moved over from Gran Turismo 5. Although there remains a split between the ‘Standard’ and ‘Premium’ vehicles, several of the former have been upgraded since the previous release, though which ones have not been revealed. Additionally, these two categories will no longer be segregated in-game, with every vehicle available within its relevant dealership. You can find the full list here.

We also discover that the game will include seven tracks not seen in Gran Turismo 5, featuring a mix of real world circuits, like Australia’s Mount Panorama, California’s Willow Springs and Spain’s Ascari Track and Polyphony-designed original tracks, including the classic Apricot Hill and one based around the Gornegrat station, proving views of the Matterhorn. This brings the total number of tracks up to thirty-nine (see the full list here), with Polyphony promising accuracy to within 1cm on real-world tracks.

We also discover that the night-time racing has seen a massive increase in the amount of detail, with Polyphony recreating the position of constellations and the Moon to give a realistic depiction of the night sky as you race. A trailer advertising this feature is embedded below, alongside a standard promotional trailer.

Gran Turismo 6 launches worldwide on the 6th of December.

Damien Lawardorn
Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at

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