The PlayStation 5’s hardware will “make moment-to-moment combat feel exhilarating and visceral” in the console’s first new IP, Godfall.

Keith Lee, creative director on Godfall, has mentioned that the PS5’s SSD and the controller’s haptic feedback will enhance gameplay and combat mechanics in an interview with PlayStation LifeStyle:

The exceptionally powerful SSD on the PlayStation 5 offers a new level of detail for each individual object […] Our combat is kinesthetic in nature, so the new controller’s “adaptive triggers” and haptic feedback will make moment-to-moment combat feel exhilarating and visceral.

Lee further detailed that Godfall will focus on a more intimate combat experience by enabling players to switch between two melee main weapons mid-combat. However, players can also use ranged attacks against enemies, but they will be limited by cooldowns.

He went on to say that players will be able to equip augments to armour sets called Valorplates. For example, some augments can produce area-of-effect heals or summon deadly arcane missiles.

Godfall was unveiled at The Game Awards 2019 and is a third-person, arcane, fantasy looter-slasher focused on melee combat.

The Counterplay Games and Gearbox Publishing title is set to launch at the end of 2020, and Lee confirmed the developer will share more information about Godfall early next year.

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Steve Carman
Steve's two passions are journalism and gaming, and he enjoys playing Indies, RPG, and Action/Adventure games on PC and consoles. He can also often be found sharing his views on the industry @stevecgames.

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