Far Cry 2 was a damn good game. The graphics were ahead of its time, the open world landscapes were a beautiful sight, but for as good of a “game” as it was, the story and world of the game were only interesting for so long. Ubisoft is looking to correct this with Far Cry 3 and so far from the trailers we’ve seen, they’re doing a great job. IGN recently got in contact with Ubisoft to ask them a few questions about the improvements coming to the game, including character personality, story and more.

In Far Cry 2, you could literally kill every rebel in an area and it would have absolutely no impact. Far Cry 3 is looking to change this to make your choices and actions meaningful. Dan Hay gives an example below.

There are a number of places in the game where Jason stumbles across Vaas territory. And we wanted to make each character feel like a bomb that went off in a certain area. At the Medusa, you see Vaas. You see hints of his personality. There are places on the island where – and I can’t go too deep into this – once you go in and start to affect that place… Vaas’s personality starts to diminish. You’re not going to see guys walking around with AK-47s. You’ll start to have an appreciable effect on the environment. I can’t go too much further than that. There’s a name for it, but I can’t say it yet.

Jamie Keen, the lead game designer later talks about the aspect of the open world and making it explorable, but enjoyable at the same time.

The open world was cool, it was great, but it never quite comes to anything. It’s kind of left open and you just get a bit lost in it. We’re trying to make sure we don’t end up in that situation. It’s important that it has that sense of exploration, but it needs to be getting towards something. You never want to feel like you’re not getting anything back from the world or that you have to wait a while until you get to the next place. There’s stuff for you to find in the world. There are plants for you to pick up. There are animals you can hunt. There’s money to be find. There are activities and quests. You should never be wandering around this world saying to yourself, “Man, I wish I could get there more quickly.” You’re always on your way somewhere.

Keen goes on to explain how side quests will be meaningful to discovering more about Jason (the main protagonist) and the other events happening on the island.

This game is going to be huge in terms of what you can do and experience. We’ve touched on it a bit – you get a lot of the [game experience] through the story, but you get a lot more about the character of the island and what the place is like not through the main narrative, but through the side missions or quests that are around. You’ll find out more about the people on the island and what happened there in the past – and what’s happening now. How is Jason interfacing with the island and interacting with the people there?

Some fans were also worried about the fact that a random civilian whose thrust into this “insanity” shouldn’t be a bad ass right from the start. Fans have consistently said that they’d like to see an evolution of Jason. Dan Hay has an answer for that worry.

We’re thinking about people that are pretty damn good at shooters and people that are just picking this up for the first time. Jason for his first couple of kills – it’s realized that it’s pretty clunky. But as you can see in the demo, he gets the hang of it. He comes up from behind one guy, guts him, aims at another and throws the knife. He gets the hang of it.

So what do you think? Will Far Cry 3’s story and character development be a step in the right direction for FPS’s? Or are the developers pulling our legs once again trying to make us believe that the game has a strong focus on story and character realization? If you want my opinion, Vaas is one of the first characters I’ve seen in a video game that actually freaks me out a little bit, and he’s a big part of the reason I can’t wait to play Far Cry 3.

Nick Calandra
OnlySP founder and former site owner.

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