After Yager was kicked off development of Dead Island 2, some of the team’s developers left the studio to go and start their own projects. Jan David Hassel and colleagues started up a new studio called Inbetweengames and have announced their first title today as an isometric action game set in a world where the Cold War never ended, All Walls Must Fall.

The game is set in the year 2089 and will take place in Berlin. Built on the Unreal Engine 4, All Walls Must Fall is an isometric action tactics game where ” you command secret agents using time travel, social stealth and combat. Prevent nuclear annihilation. Bring down the Wall. Love, kill, and remix reality to explore the meaning of freedom in a parable reflecting upon current global issues in the mirror of a fantastic future past.”

Here’s the official story synopsis for the game straight from the press release:

For 150 years of Cold War both sides have used temporal technology to counter each other’s every move. But this deadly love is finally coming to an end as a rogue nuclear strike has both sides sending agents back in time to find out who did it and how to prevent it before everything turns to ash forever.

Over the course of a journey that jumps and loops through a single night in the city, players will unravel the conspiracy keeping East and West locked in struggle and oppression. As lines between factions become blurred, choices become difficult. Which side to play? Who to side with? When both time and free will are an illusion – who can you really trust? Will your actions tear down the Wall, bring stability, or perpetuate a cycle of war and terror? In the end all walls must fall.

The Breakdown

Isometric action tactics game for download on PC and Mac

Procedurally generated levels and campaign that plays different every time

Developed by a team of former AAA professionals using Unreal Engine 4

Tech-Noir Berlin as a divided city, in which the Cold War never ended

A parable that reflects on free will, moral ambiguity and the meaning of freedom

Mixed 2D/3D art style of a propaganda poster brought to life

Mind-bending time manipulation abilities

Pausable real-time tactics with actions on the beat of the music

Synaesthetic nightclub environments and audio

A simulation sandbox featuring crowd simulation and destructible environmentA focus on player agency and expression fostering different play styles including combat, hacking and social stealth using specialized secret agent characters

An inclusive representation of the people of Berlin featuring their diverse cultural, sexual and gender identities

We will of course be reaching out to Inbetweengames in the next few days to learn more about All Walls Must Fall as this seems like quite an interesting project. Currently the game is planned for release on the PC and Mac through Steam Early Access this Fall.

Stay tuned to OnlySP on Facebook and Twitter for further updates on the game.

Nick Calandra
OnlySP founder and former site owner.

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