Interior Night

A former lead designer at Quantic Dream has started a new development studio called Interior Night in hopes of presenting “innovative and accessible narrative games.”

Caroline Marchal, who has previously worked on titles such as Heavy Rain, Indigo Prophecy, and Beyond: Two Souls during her 11 years at the David Cage-led studio, opened Interior Night to pursue a more compact narrative style. Additionally, the new London-based studio will aim to bring in television audiences, rather than focusing only on gamers.

In an interview with, Marchal elaborated on the reasoning behind the choice to gear development toward the stay-at-home television and Netflix bingers. “We think we can bring a TV audience to our games with streamlined mechanics—very accessible and simple interactions—and a very strong focus on story and character development, things TV shows are currently the best at,” Marchal said.

Marchal will not embark on a quest of game development on her own though, as she will be accompanied by additional ex-Quantic Dream staff and former members of other studios.

Marchal goes on in the interview to briefly speak on the potential mobile phones and tablets have in today’s gaming market.

One of Sony’s newest ventures into the merging mobile and console market is PlayLink, where players can control multiplayer console games with their mobile device. Games that have taken advantage of this new technology include That’s You!, Knowledge is Power, and Hidden Agenda.

Whether Interior Night will take advantage of services similar PlayLink is uncertain, but the mobile market is in the back of the newborn studio’s mind. For now, Marchal and the rest of the Interior Night team will stick to offering small, narrative-driven, big-screen games.

OnlySP will continue to follow Interior Night going forward, so bookmark the site and follow us on Facebook, Twitter, and Tumblr for all the latest on the studio and more news in single-player gaming.

Michael Cripe
Michael fell into the OnlySP team toward the end of 2017. You’ll mostly catch his work over in the news area, but that doesn’t mean he won’t dip into the features section every now and then. For him, gaming doesn’t get much better than Metal Gear Solid and Super Mario Sunshine. Though he is a die-hard Nintendo fan, he grew up on PlayStation.

Starcraft II: Wings of Liberty Campaign Goes Free-To-Play

Previous article

Kickstarter Efforts Begin for Raji: An Ancient Epic

Next article


Comments are closed.

You may also like