Released back before the turn of the millennium, Planescape: Torment has since been lauded for its deep storytelling and complex characters. Based off the Dungeons and Dragons campaign setting of Planescape, Torment is arguably the most unique, story driven Infinity Engine game. Fans of Black Isle Studios have been lamenting the lack of further adventuring in the realms of Planescape: Torment. With the recent success of Project: Eternity – headed by Planescape:Torment lead designer Chris Avellone – and the re-release of Baldur’s Gate: Enhanced Edition by Trent Oster, it seems that classic D’n’D RPGs are enjoying somewhat of a renaissance, so why not add a new Planescape: Torment to the list?
Luckily for fans, it seems a successor of sorts is on the way.
In an interview with Eurogamer, former Black Isle developer Colin McComb has revealed that a new Torment title is in the works, although it is “”waaaaaaaay early in pre-production”. McComb, who was second in command of the original Planescape: Torment, talked to Chris Avellone – who is busy with the recently Kickstarted Project: Eternity – earlier in the year, apparently seeking his approval in the revival of the Torment IP: “I told Chris that I would not work on a Torment successor without his approval. We talked about it for a bit, and he told me that he was entirely comfortable with me moving forward on a Torment game without him, and he gave me his explicit blessing to do it.”
As for the future direction of the project, McComb hasn’t ruled Avellone’s input out – “With that said, I would be happy – no, wait, overjoyed – to have him on board in any capacity whatsoever.”
Now for the kicker – the new game will be a “Torment” title, not a “Planescape” title, since Wizards Of The Coast hold the rights to all things Planescape. Apparently, Avellone and McComb have already discussed using the IP with Wizards Of The Coast, but that conversation “did not yield fruit”. At this point it is unclear what this will mean for the direction of the new game, however, with the talent of McComb and the blessing of Avellone, this will certainly be one to watch.
As of right now, funding for the project has not been secured, and McComb is still putting together a development team, however we will bring you all the little tidbits that our little birdies find. Stay tuned.
You can read the whole interview on Eurogamer.