Since Brutal Legend in 2009, Tim Schafer’s Double Fine Studio has created a number of smaller downloadable titles including the acclaimed Stacking and Costume Quest, helping to keep the studio afloat after the plans for a sequel to the heavy metal adventure was scuttled by EA pulling that plug. The success of the titles that they’ve released in the interim has seen them desire to continue to work on smaller games, with their latest being partly funded by the Kickstarter program, but that doesn’t mean that they aren’t open to going back to something more suited for a full retail release. Schafer himself spoke to GamesIndustry International at the DICE Summit earlier this year where he brought up this desire:
“We have four teams and all it takes is to put two of them together to have a team the size that we made Psychonauts or Brutal Legend with.”
“I still like to make big fantasy worlds and I think we’ll do another big game again. We’re actually at DICE here pitching a pretty big game, so it’s not about size, it’s about what you do with it.”
If it’s being shopped around, there’s a good chance that it will be picked up, if only because of the experience at the studio, which also hired Ron Gilbert, creator of the Monkey Island series. Even so, Schafer remembers and recognises the difficulties associated with a larger project:
“Those kinds of games like God of War or Brutal Legend are a pain in the a** to make. It’s incredibly stressful. You tear out your hair. You don’t see your family. You make a lot of enemies to get something done. And you definitely see, like, I want to make something like Costume Quest or Calling All Cars as like a, ‘aahh…’, it’s just so nice to [get a breather]. But then you do start thinking about like a Brutal Legend – making that world and all those characters and stuff was… it’s fun to make something big.”
It’s excellent to find that he’s not deterred by it. Brutal Legend was a delightful fantasy romp, which presented some of the best music and most fun that I’ve had in a game and I know that I’ll be interested in whatever comes next from the studio. They’re an inventive bunch who seem dedicated to their single player adventures and that’s all we need to know.