DOOM as a series wasn’t really ever known for its narrative. The games have always focused on over-the-top and brutal combat, and according to ID Software, that will be the case once again in this long-awaited reboot.
Speaking with Gameinformer, Executive Producer Martin Stratton talked about the game’s narrative saying, “The marine doesn’t have a name. Story hasn’t been the focus of development, the combat has, but I would say we’ve injected quite a bit more, for people who want to find it and get a little more on how the DOOM marine is and where we hope he heads, it’s there for people to find. I like it, I think it’s cool stuff and I think it’s more so than we’ve had in other DOOM games and I’m excited to see people’s reaction to it.”
That may sound familiar to how the Wolfenstein reboot’s story played out as well. While the game’s narrative was obviously a bit more prominent, many of the deeper story details were hidden away in the game.
Stratton also explained that the combat of DOOM is the main focus of the game (as it should be), which is why the narrative is taking a back seat behind the action. Stratton said, “If you come into DOOM to have amazing combat, then I really think people are going to enjoy themselves. We’ve spent so much time to try to get that right, to try to get the challenge of it right, the difficulty which has been ratcheted up since you’ve played. We’ve actually dialed up the difficulty and we’ve seen as people played it that they wanted this. It’s an action shooter, so your roller coaster ride in this game is about how challenging those fights are. It’s super fun when you’re diving into these arenas and that’s challenging, you may get your ass kicked but come later with a different strategy.”
Sounds like the fans of old have a lot to look forward to with the upcoming reboot. It’s nice to see a developer stay true to their roots for once. Stay tuned to OnlySP for more details on DOOM as we have them by following us on Facebook and Twitter.