Larian Studios’s CRPG Divinity: Original Sin II, perhaps the most underrated game of 2017, is finally being released on PlayStation 4 and Xbox One.
The console versions of the game will be published by Bandai Namco for an August 2018 launch. The port will not be a straight 1:1 transfer, as the the new release will have a “user interface tailored for console,” along with split-screen co-op, according to the publisher.
In a statement, Hervé Hoerdt, Bandai Namco’s vice president of marketing and digital, said the port was “an incredible opportunity for [Bandai Namco] to work with Larian Studios who has already shown its talented work through the previous games.”
Extending on the statement, Swen Vincke, the CEO of Larian Studios, stated that ‘it was very important to [Larian Studios] to have Divinity: Original Sin II distributed by a team that understands how to bring RPGs to a broad audience. With Dark Souls and The Witcher, Bandai Namco demonstrated they know how to do exactly that and so I’m very happy we’ll have their support.’
The console edition has followed as similar route to the game’s predecessor, Divinity: Original Sin, which was ported to PlayStation 4 and Xbox One over a year after release.
Everything else will be exactly the same as the PC release, which, according to OnlySP’s Damien Lawardorn, is “an unabashed result of the design philosophy of giving players control and a masterclass of the form.”
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