Diablo 3: Eternal Collection on Switch had a fabulous showing at the Toronto 2018 Fan Expo. The game was playable in handheld mode, which feels perfect for Diablo. Top-down dungeon-crawlers feel right at home on a portable platform due to the focus on top-down gameplay and uncinematic design, and the Switch is no exception. The controls felt responsive and tight, with a solid layout making gameplay easy for a lot of Diablo players, new and old, to pick up the game and play.

Compared to the PC and console versions, the game appears to have downgraded visuals but seemingly runs at a solid 60 frames-per-second. One major gripe is the small graphical user interface (GUI). Icons, health bar, and the like are a tad small, mainly due to the size of the screen, with this trait creating difficulties in keeping track of the character’s health and cooldowns. Diablo 3: Eternal Collection is a direct port of the other console versions, but if Blizzard was to tune the GUI for a smaller screen, the experience could be much better.

The timed demo let the player pick a level 70 character from each class and then go through the multi-tiered dungeons called Rifts in pursuit of Diablo, with enemy difficulty set to the highest level. Each level was located in a different area from within the many regions of Diablo 3. Every so often the dungeon level would be a boss battle, pitting the player against one of the many bosses in the game.

Having the demo played through the rifts was an effective way to let new players witness a wide variety of enemies and locations that can be explored. The locations all look exceptional, even considering the downgraded visuals as a result of the smaller screen. The visual effects also still look spectacular and do not reach the point of cluttering the screen.

Fans excited to get Diablo 3: Eternal Collection on Switch can rest assured that the game will come with all expansions and extras from the original game, ensuring the full experience. Long commutes can be boring, but Diablo 3: Eternal Collection is one way to mitigate the tedium. For some, the game will feel best on handheld, with perfect pick-up-and-play opportunities. The title will also be a great way to tide players over until any future announcements of the Diablo series.

Chris Hepburn
Chris is a born and raised Canadian, Eh. He has a passion for game design and the community behind games, what they can teach and the subtle points games can make. He is a college graduate of Game Development with a specialization in Animation. Always looking to learn something new with passions in all things nerdy and human nature.

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