Metal Gear Rising: Revengeance has had something of a troubled development period. Beginning life at Kojima Productions under the moniker of Metal Gear Solid: Rising, the team was unable to bring their intended vision to completion and, effectively, scrapped the title. It was reborn again sometime later in the halls of Platinum Games who brought many changes to the game and courted the ire of many fans in the process. Potential excellence has been proven through gameplay videos and the slow leak of story information, but this collaboration has been far from smooth.

EDGE reports that the game’s creative producer Yuji Korekado claims that the two studios “clash all the time”, thanks to their similar natures but differing ideologies. Across their lifespans, both studios have been granted almost complete freedom by the publishers that have contracted them so to be forced to work within the restrictions set by the other studio can be chafing. Both studios are headstrong in their beliefs of what makes a great game and are reluctant to change something in their vision, if not completely adamant. Fortunately, this isn’t necessarily a detriment as:

“”In the end, the motivation of both studios is to make a better product. When we collide, we can usually see what is good and what is bad in each other’s ideas. And it helps us make something better.”

Two specific examples of this were given during the interview. The first was the original plan to tell the story of the events between Sons of Liberty and Guns of the Patriots from Raiden’s point of view.  It was seen as being too restrictive by Platinum and was eventually changed to take place some years after the end of MGS4, which remains one of the more controversial aspects of the production. The other example was the bashing of heads between the game’s director and the writer, who wanted to create very different things:

“We put them in a room for three continuous days, and they discussed from morning til night what the writer wanted to create for a story and what the game director wanted to create as a game. And after those three days, it seemed like they had been good friends for a very long time. So we sorted that.”

It’s an interesting insight into the development of this game, but creative collaborations usually do come with these sorts of issues. Hopefully it does end up making Revengeance a better game because it shows a considerable amount of promise, even if it isn’t what people were expecting from the outset. Metal Gear Rising: Revengeance is being readied for launch in February of next year and we’ll continue to follow its progress in the meantime.

Damien Lawardorn
Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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