Detroit: Become Human Release

Following on from one of the most inspiring trailers of E3 2017, Detroit: Become Human has been confirmed for release next year.

Speaking to GameSpot during E3, the game’s director, David Cage said that although a specific launch date has not yet been decided upon, “it’s going to be next year.” The interview also touched on just how familiar the game will be to fans of Quantic Dream’s earlier games, Heavy Rain and Beyond: Two Souls.

On that topic, Cage noted that the game is closer to a traditional action-adventure title, with players able to control the camera freely, though each scene will still utilise cinematic framing. This small choice seems to promise a much higher level of player agency than has been present in the studio’s previous titles. The sense of freedom also extends to the gameplay, with Cage emphasising that the central choice shown in the E3 trailer—the option to take a violent or pacifist route in the android rebellion—does not represent the entirety of the game, which will be about asking questions rather than providing answers.

The full interview delves deeply into the choice-driven narrative of Detroit: Become Human, and how the game will respectfully engage with contemporary issues, such as terrorism and human rights.

The new launch window tallies with a prevailing trend at this year’s E3 for publishers to highlight games that will be available in the relatively near future. Detroit: Become Human will be available exclusively on the PlayStation 4.

For more details on the game and more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on Facebook, Twitter, and Tumblr.

Damien Lawardorn
Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at

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