Superstar game director Hideo Kojima’s latest project, Death Stranding, might be more like Metal Gear Solid than fans have been guessing.

In an interview with Glixel, Hideo Kojima threw the industry a curve-ball by confirming that his next title will make use of humour in the same way as the Metal Gear Solid series, and it “is not a horror game” as the first two trailers seem to have hinted at.

Rather, Kojima explained, the point of the trailers released so far is to establish a unique artistic direction; something that gamers have not seen before. Like his previous works, Death Stranding will be a blockbuster that takes players through both intense and humorous “peaks and valleys”, rather than having the “dark aspect” of a horror game.

Kojima also elaborated on the game’s stick and rope motifs while speaking at RTX Sydney. In a story titled Rope, Japanese surrealist writer Kōbō Abe posited that humankind’s first invention was the Stick, to keep something away—such as an enemy. This was followed by the Rope, to bring something closer—additionally representing the connections that bring human beings together.

Most video games focus on the Stick; they give players a weapon to fight enemies with. In online games, including Metal Gear Solid: Peace Walker‘s co-op mode, players can use their “Sticks” together to team up on strong enemies. With Death Stranding being pitched as an action game, there will certainly be Sticks, but Kojima also wants to focus on the Rope or “Strand” that connects people (in some cases literally, with the setting’s artificial umbilical cords).

Whether this means the title will be an online game like Destiny, Kojima did not say, however he was clear that the basics of the triple-A, open-world action genre would be familiar to players on PS4. Between the game’s genre and Kojima’s usual writing and directing style, it seems that fans of Metal Gear Solid will be well served with Death Stranding.

Still, with the stinging cancellation of Silent Hills, it is a shame that the public will not see a horror game directed by Hideo Kojima any time soon.

Mitchell Ryan Akhurst
Hailing from outback New South Wales, Australia, Mitchell can prattle on about science fiction shooters and tactics-RPGs until the cows come home, but he loves to critique any game in entertaining and informative fashion. He also bears a passion for the real-life stories that emerge out of game development

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