From Software’s Dark Souls is infamous for its brutal difficulty level. Anyone who’s played it is no stranger to the omnipresent “you died” screen. However, a little over a week ago it was implied that an easier difficulty setting would be introduced.
In an interview with Metro, Dark Souls director Hidetaka Miyazaki recently made a comment about difficulty and accessibility of content. It went thusly (emphasis added):
“This fact is really sad to me and I am thinking about whether I should prepare another difficulty that everyone can complete or carefully send all gamers the messages behind our difficult games.”
Seems pretty straight forward, no? The developers are considering the addition of an easier difficulty setting so people can enjoy the message. Things get tricky, though, when the issue of translation is added.
Namco Bandai – publishers of Dark Souls – claimed that the statement as originally published by Metro was the result of a “translation mistake”, and have subsequently released an “official” translation of Hidetaka Miyazaki’s statement. It reads thusly (again, emphasis added):
“This fact is really sad to me and I am thinking about how to make everyone complete the game while maintaining the current difficulty and carefully send all gamers the messages behind it.”
Not a long alteration, but a significant one – this translation of the statement suggests no such easier difficulty setting.
Which translation is right, and which is wrong? I don’t know, because I neither have access to the original transcript, or know the language. What we do know is that Namco Bandai and From Software’s official statement to the media is the latter, suggesting that no easier difficulty level will be added to Dark Souls.
Dark Souls is available on PS3 and 360, and the Prepare To Die edition is available on PC, with the Prepare To Die additional content set to be released on consoles this quarter.