Contrary to earlier reports that Cyberpunk 2077 will feature character classes, the project has been confirmed to forego character classes in favour of upgrades and skill trees.
Akin to the leveling progress in The Witcher 3, Cyberpunk 2077 will allow players to upgrade set skills as they gain experience points, which come through traditional role-playing means. Despite Cyberpunk‘s move to first-person, the project still appears to be entrenched in traditional RPG structures.
Miles Tost, a level designer for the project, emphasised player choice in character progress, stating that players will be fully “in control of who [they] are” throughout the game.
Not all the stats in the title have been revealed yet, but a few were revealed following the press-only screening of the game at E3. Three core stats, named “Strength”, “Reflex”, and “Cool”, were leaked out, with the latter being particularly idiosyncratic to Cyberpunk.
“Cool”, in role-playing terms, translates to a charisma or persuasion skill, yet developer CD Projekt RED is trying to add a bit more nuance to the silver-tongued stat.
Mike Pondsmith, the creator of the game’s source material Cyberpunk 2020, stated that the statistic was a measure of how a character would cope under pressure, in both gunfights and socially-demanding situations.
In gameplay terms, Pondsmith suggests that Cyberpunk 2077 will likely employ this stat to open up dialogue options, with the player character’s attire, appearence, reputation, and attitude factoring in.