Activision has announced that the Crash Bandicoot N. Sane Trilogy, a remaster that packages together the first three games of the classic series, will launch on June 30, exclusively for PlayStation 4.

Announced at Sony’s E3 press conference last year, the compilation is as much remake as remaster, as the developers at Vicarious Vision have rebuilt the three games (‘Crash Bandicoot’, ‘Crash Bandicoot 2: Cortex Strikes Back’ and ‘Crash Bandicoot: Warped’) from scratch, using new assets but the original level designs. Similarly, the audio has been completely remastered to ensure that the game adheres to contemporary standards of AAA quality, though the gameplay will remain largely unchanged.

In addition to the sprucing up, however, the developers have also added a range of new features, including new time trials, updated menus, and both manual and automatic save systems.

The first footage of the remaster (embedded below) was revealed at the PlayStation Experience in December, showing off the game’s improved visuals, some of which were compared against the the PlayStation One originals.

The three games that comprise this remaster were created by Naughty Dog (Uncharted, The Last of Us), the first custodians of the series, before it was passed on to other teams, including Lego series developers, Traveller’s Tales, and the crew behind this new remaster, Vicarious Visions.

Following a lengthy hiatus, Activision seems intent on bringing the franchise back into the spotlight. Following a cameo appearance in Uncharted 4: A Thief’s End, Crash Bandicoot appeared as a playable character in Skylanders: Imaginators, and rumours abound that an all-new entry in the series is in the works.

For now, though, fans must remain content with the Crash Bandicoot N. Sane Trilogy, as no new project has been confirmed.

In addition to the remaster, Vicarious Visions is also contributing work to the Destiny sequel being helmed by Bungie.

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Damien Lawardorn
Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at

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