Conan Exiles, Funcom’s survival-based foray into Robert E. Howard’s world of Hyperion, will receive a full release on both PC and consoles early next year following the conclusion of its Early Access period.

Funcom provided the details of the title’s roadmap in its most recent financial report, with the game set to launch on PC, PlayStation 4, and Xbox One in Q1, 2018. Before then, however, the developers will continue to update the game on Steam, with plans to implement new patches every two weeks and more significant updates, including siege machines and mounts, at less regular intervals. In addition, as previously announced, Conan Exiles will launch as part of the Xbox One Game Preview Program in Q3, 2017

At present, the developers plan to incorporate between four and six major updates before launch, with one of them, featuring an entirely new region with different terrain, monsters, and equipment, set for launch alongside the Xbox One Preview.

Conan Exiles has been an unanticipated for Funcom, selling more than 480,000 copies within its first month of availability—almost matching the developer’s estimates for first-year figures—and recouping its development costs of $4.5 million. Funcom expects continued development on the game to cost between five and ten million dollars.

The game itself is a survival title, in much the same vein as DayZ, though it does have some unique features. Furthermore, although Conan Exiles is designed primarily as a multiplayer title, it is not, as with its predecessor Age of Conan, an MMO, and can be played solo.

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Damien Lawardorn
Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at

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