As you may know by now, Warhorse Studios has been working on their title Kingdom Come: Deliverance for quite awhile now. We’ve been following the development over here at OSP quite closely, including going hands-on with the alpha, and conducting an in-depth interview with Tobias Stolz-Zwilling from the studio. Yesterday, March 3rd, marked the release of the BETA version of the game and several of us here are taking some time to explore.
We’ve captured a few short videos for you directly from the game. The first one showcases the style of cutscene the title currently uses, as a quest is introduced. This is followed by some character dialogue. According to the BETA, this takes place roughly half-way into the game.
This second video is just a quick encounter along the road. I hopped of my horse to have a chat, only to realize that this was an attack. Instead of learning how to swordfight or properly use my bow and arrow, I simply began traipsing about the countryside. My lack of skill should be evident by my first missed arrow. Luckily the second one manages to go through this poor gentleman’s neck. It doesn’t seem to bother him much though.
The final video is slightly longer and is the recommended course of action for a new player. West from the starting castle is a military encampment. There should be a quest in your questlog and a marker on your map directing you there. Here you can learn how to fight with swords (and perhaps bows, I haven’t explored fully yet). Later in the video I used my new-found knowledge to win a fight against a bandit with a shield and his friend shooting arrows. My next fight doesn’t go so well…
Keep in mind that this is a BETA. There is still quite a bit of work to be done. Texture pop-ins, unstable framerates, collision issues, fighting refinement, etc. However the core of what Warhorse is trying to ding with Kingdom Come: Deliverance is there. We’re looking forward to more.