According to Polygon, the single-player campaign of Activision and Sledgehammer Games’s Call of Duty: WWII will not feature automatic health regeneration.

Not since the first Call of Duty in 2003 has the franchise not included a health regeneration system. In the first game, players had to pick up medical kits, if they wanted to replenish their health. Whether or not that will be the case in the franchise’s newest instalment is unclear.

According to Glen Schofield, co-founder of Sledgehammer Games, in an interview with Polygon, “You have to worry about every bullet.”

Sledgehammer Games wanted to capture the vulnerability of soldiers in its newest depiction of World War II. This vulnerability, especially among new recruits as opposed to veteran soldiers, manifests itself in the naïveté of greener soldiers. Schofield goes on to say:

“You’re not the superhero. You can’t just stand there taking seven bullets, ducking, shooting again. It’s refreshing for us to deal with recruits who aren’t Tier One warriors, to show that vulnerability. They’re naïve. It’s been a really cool challenge creating this different kind of gameplay.”

The last Call of Duty game to be set in World War II was World at War, released in 2008. World War II is perhaps the most explored era in the world of military shooting games, and for a while, the overplayed time period became stale to gamers. However, with the world of video games having reached a new generation (PlayStation 4 and Xbox One), a better time to return to the most brutal conflict in human history seems unlikely.

Sledgehammer Games is an American video game developer. Founded in 2009 by Glen Schofield and Michael Condrey, the company is a subsidiary of Activision and is based in Foster City, California. Sledgehammer Games co-developed Call of Duty: Modern Warfare 3 with Infinity Ward, which released in 2011, and was the sole developer behind 2014’s Call of Duty: Advanced Warfare.

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Dylan Warman

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