Destiny may have finally been released, but as you all know, the release of Destiny is just the beginning. While players have been grinding away to reach that fabled level 30, there’s been a number of issues in the game that players have been waiting for Bungie to address.

In Bungie’s latest blog post, they’ve addressed many of the issues that players have been having the game, most specifically loot, strike missions and some weapon balancing issues. Instead of summarizing everything the blog post included, I’ll provide you a link to it right here. Below you will find quoted text from some of the most important fixes that will be coming to Destiny in the near future.


 

LOOT |

Long ago during development, the Cryptarch decoded engrams of a given color into gear of that same color. Early in 2014 we added randomness, both for better and worse, to the decrypting process. The result was that end-of-session engram decoding got a lot more exciting and the Cryptarch himself suddenly acquired a personality. Both of these experiences were positive additions to the game.

But we didn’t adequately communicate the potential random outcomes of decryption. Players see what looks like the familiar metaphor of item identification, while the Cryptarch thinks he’s opening a grab bag of loot. Rage sharding of blues ensues. Expect to see changes to address this soon.

THE LOOT CAVE |
Shooting at a black hole for hours on end isn’t our dream for how Destiny is played. Our hope is that social engagement in public spaces is only one part of the Destiny experience. Expect changes soon which decrease the efficiency of cave farming and correspondingly increase engram drops from completing activities.
STRIKES |

Since launch we’ve tracked down an issue which has made Strikes more challenging than originally designed by both increasing damage taken by players and decreasing the damage inflicted by players on the boss. Expect to see this addressed soon, and for Strikes to become a little less grindy as a result (sorry, Raiders – incoming damage is working as intended in the Vault of Glass).


 

We’ll be sure to keep you updated on Bungie’s progress with these fixes for Destiny so don’t forget to follow us on Facebook and Twitter to stay up to date with all the latest.

Nick Calandra
OnlySP founder and former site owner.

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1 Comment

  1. The strikes are less challenging and more annoying at higher levels… if you do not prelearn the mob spawns you get killed instantly, plus the boss is just a repetitive bullet sponge.. shoot, hide, reload, repeat…

    The engram thing is annoying.. if I drop purple I want purple goddammit…..

    However no word on adding public matchmaking for the higher level strikes

    And no word on new content – with only a handful of strikes on offer it quickly becomes repetitive

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