Vampire: The Masquerade – Bloodlines 2 will feature a wealth of dialogue options leading to different endings, but also many consequences.
In an interview with Gamereactor, studio narrative designer Cara Ellison and narrative lead Brian Mitsoda discussed dialogue choices available to players. Both Ellison and Mitsoda confirmed the game features dialogue options at the heart of the game. Choice underpins the game and will determine multiple outcomes, meaning players can have new experiences in multiple campaigns.
“We’ve basically tried to add as many options as possible… You can do as many things and have as many consequences as possible. You can level up your negotiation skill, which means you can bluff faster, you can flirt your way through conversations if you want, if you’re very charismatic.”
Furthermore, Ellison and Mitsoda highlighted that, when players make decisions in the game, the outcome is almost impossible to predict. Therefore, players will just have to navigate through the dialogue options based on what they think is best, but every decision leads to consequences.
“We try to make it so it’s quite organic and realistic, so you’re not really sure what the outcome’s gonna be often when you choose them, you’re just choosing what you think is best at the time and then seeing that play out in front of you… There are multiple endings for the game, usually every playthrough, I think, is going to be different.”
The return of the clan system in Bloodlines 2 will be one of the many ways players will be forced into making difficult decisions. Paradox Interactive has already confirmed that players will be offered the chance to join one of the ancient vampire clans that control the city of Seattle.