Shadowforge’s Blood and Snow game is shaping up to be quite a hefty project.

In our recent interview with Ryan Lamb of Shadowforge Studios, he revealed that the RPG’s open world is now currently measuring at “20km by 20km”. Considering that the size of other triple A projects can hit up to 10 to 15 km squared, Blood and Snow’s world is a pretty big one.

In case you didn’t know, Blood and Snow is an upcoming 2D isometric RPG fantasy game that is set to rival the likes of other isometric games like Diablo or Torchlight but instead, it keeps “the gamepad in mind” instead of just focusing on the mouse and keyboard alone. Lamb has also described the game as playing more like “a fighting game” than a traditional point-and-click adventure. In terms of the world regions, the game starts out in a “Pacific Northwest” style forest and graduates into a more Alpine region and then into an “arctic/glacial” setting as you venture north.The game will also feature “dark caves, deep mines and treacherous dungeons”.

It seems that variety is key here as the environments will change gradually as you travel throughout the world, which is a good thing to help alleviate the boredom of seeing the same type of environments over and over like many other RPGs.

If you want to check out our exclusive interview with Ryan Lamb and learn even more about Blood and Snow from the incredible lore to huge customisation, click on the link below.

If you’re interested in supporting the game, please checkout and support the game’s Kickstarter here. For more information on everything Blood and Snow, be sure to follow us on Twitter, like us on Facebook and subscribe to us on YouTube for even more exclusive content.

Nathan Hughes
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