Although Bethesda Softworks continues to be one of the greatest proponents of single-player games in the AAA arena, the publisher believes it needs to adapt its approach to such projects.

Speaking to The Guardian recently, Bethesda’s senior vice-president of PR and marketing Pete Hines first reiterated that the publisher remains dedicated to the format, saying “it’s part of who we are, and we still think there’s room to be successful.”

That determination, he said, is evident in the ‘Mooncrash’ update for Prey, as well as the upcoming single-player-focused sequels of RAGE, DOOM, and Wolfenstein. However, Hines also noted that the approach to such developments needs to change with the times:

“That doesn’t mean that we should keep doing things the way we did five or ten years ago—we’ve got to continue to change how we approach it.”

Unfortunately, Hines did not go into further detail about the forms those changes might take. Nevertheless, the aforementioned games may indicate some methods, as ‘Mooncrash’ introduces procedural generation for endless replayability and Wolfenstein: Youngblood will feature co-operative play.

For all the latest from Bethesda and all the latest from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube.

Damien Lawardorn
Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at

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