Assassin’s Creed Unity is the next entry in the Assassin’s Creed series and it’s planning to shake up a lot of things for the franchise. Not just by including four player co-op, or a crouch button but by revamping the series infamous tailing sections into much more dynamic events.
According to a recent post on the Ubi Blog, Assassin’s Creed Unity is focused on introducing a brand new “Adaptive Mission Mechanic”. When you’re tailing a Templar target and you somehow are detected, the game will not give you the classic “You’ve been spotted” game over. Instead, your objectives will change dramatically and the tail might become a chase or if you lose your target, you may have to resort to locating his destination.
Other situations include your target getting killed by riots/actions, leading to you searching his body for clues to discover where he was supposed to go. However, to combat the simple idea of just “killing a guy to search him for clues”, the AMM will cause consequences for such reckless behavior including more patrols for future missions.
So what do you guys think? Are you happy to see the back end of the boring old “Don’t ever be seen” tailing missions? I know I am.
Source: Ubi Blog