Assassin's Creed

Assassin’s Creed: Origins will include the largest crop of land seen in the series to date, according to the game’s director, Ashraf Ismail.

Speaking to Game Informer, Ismail compared the scale of Origins’s map to that of Assassin’s Creed IV: Black Flag, saying “it’s at least twice the size of Havana from Black Flag.” However, he did not clarify whether that comment refers specifically to the landmass of Havana, or the entire world map including the expansive ocean within the game.

In either case, Ismail was quick to emphasise that the map’s size is less important than its content, which is being designed to show the uniqueness and importance of each of the Origins’s locales:

“Having said that, I don’t think of the size of the city is what matters. It’s really the content, the experience that you have inside of it. It’s how alive it is. So we filled these locations with quests, with making each city feel unique to itself, why was it important to Egypt.”

The remainder of the interview largely reiterates earlier revelations, including the heightened level of customisation that players will have access to with Bayek, as well as the fact that the game’s world will be fully accessible almost immediately.

However, Ismail did hint that the game may feature a return of the more in-depth character-driven modern storyline of the original trilogy by saying, “I think people will be happy,” although also stated that he intends for the modern-day portion to be a surprise.

Assassin’s Creed: Origins was officially announced at E3 2017, and will release on October 27, 2017 for PC, PlayStation 4, and Xbox One.

For all the latest on Assassin’s Creed: Origins and  much else from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and Tumblr.

Damien Lawardorn
Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at

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