A recent interview with Alex Hutchinson, the creative director of Assassin’s Creed III, brings some more details about the game’s plot and gameplay.
Hutchinson stated that the main goal of the game was to take the existing Assassin’s Creed formula and expand upon it by refining and adding depth to the controls and gameplay, creating an intricate and relatable plot, and generally ironing out the wrinkles of previous games. Ubisoft has stated that this will be their biggest launch ever, and that 3 years of work have gone into the game from around 8 different studios.
The character of Connor was said to be largely inspired by Altair from the first Assassin’s Creed, and it seems that Ubisoft are taking much of Altair’s personality and giving him similar attention to Creed 2’s Ezio by developing his backstory more, which should yield pleasant results from those who preferred Altair but felt he needed more development in order for the player to be attached. In a way, he’s basically Altair and Ezio combined and then expanded upon. Hutchinson feels Connor will stand out as a likeable character.
The setting of ACIII is said to be equal parts urban and nature, with cities such as Boston and New York being explored just as much as the countryside. Weather will be dynamic, and environments will be varied with places like cliffs, forests, clearings, cities, etc. Hutchinson expressed wanting to create a balance between “something that’s fresh but also familiar.”
He also assured audiences that Desmond’s side of the story will also be well-developed and important, with the idea around 2012 and the end of the world being intertwined into the ongoing “Eden Puzzle”.
Ubisoft will show more footage at both E3 and PAX. You can check out the full interview below. Assassin’s Creed III hits stores on October 30th in North America.