Announced with the “Out of the Shadows” trailer, Aragami will be coming to Steam and PS4 in Fall 2016.

Previously known as Twin Souls: The Path of Shadows, Aragami is Spanish indie studio Lince Works‘ first commercial release. Lince Works’ original student project, The Path of Shadows, was praised around the web for its visual style, atmosphere and stealth mechanics.

Aragami is Path of Shadows’ spiritual successor, and draws inspiration from across the stealth genre: from Metal Gear Solid and the Tenchu series to more modern stealth games like Mark of the Ninja and Dishonored.

Aragami - Screenshot

Aragami’s cel-shaded visuals take inspiration from Okami and the Sly Cooper series.

Players control Aragami, an undead assassin summoned from the grave by Yamiko, a mysterious girl who has been trapped in a mountain fortress. Given control of the shadows and a wide array of abilities, players will have to take on the powerful Kaiho army to aid Yamiko’s escape and uncover Aragami’s past life. Like the classic stealth games it is based on, Aragami punishes direct confrontation with your enemies. Instead, the titular assassin has to strike from the cover of night.

Different abilities will unlock for players depending on their choice of the Demon or Ghost play styles. The former favors clearing the map of enemies, while the latter is for players who complete the level without being seen.

The game’s combination of a mythological Japanese setting and hardcore difficulty looks sure to please fans of Playstation 1 and 2 games, but with a slick modern approach. Whether or not it can appeal to a wider audience will be determined when it releases in the fall.

For more on Aragami as it sneaks its way toward release on Steam and Playstation 4, check out our exclusive interview with David Léon, designer and co-founder of Lince Works.

Mitchell Ryan Akhurst
Hailing from outback New South Wales, Australia, Mitchell can prattle on about science fiction shooters and tactics-RPGs until the cows come home, but he loves to critique any game in entertaining and informative fashion. He also bears a passion for the real-life stories that emerge out of game development

Loud on Planet X Review – Space Jam

Previous article

No Central Narrative in No Man’s Sky, But There’s Plenty of Lore

Next article

Comments

Comments are closed.

You may also like