Assassin’s Creed creator Patrice Désilets has revealed more details about the ambitious scope of his upcoming project Ancestors: The Humankind Odyssey.
Speaking to Shacknews at Reboot Develop Blue 2019, Désilets reflected on how the focus on player freedom has enabled the team to create a game where “no two play sessions are the same.”
“That’s the beauty of Ancestors—that’s why I still love playing it myself,” he said.
He also emphasised how the project differs in key ways from Assassin’s Creed, namely through the lack of a central guiding narrative:
“It’s not about going through beats. It’s not about what we’ve put there for you […] It’s really just, I propose a gameworld and you dispose the gameworld. It’s not about what we wrote for you. It’s you writing the adventure, not me.”
During the conference, Désilets gave a live demonstration of Ancestors, and mentioned in the interview that the level of control makes such showings easier. Whereas Altaïr and Ezio (from Assassin’s Creed and its first sequel, respectively) “would do a lot of things by [themselves],” “this time, I knew that I’m in full control of that character and can do whatever the hell I want,” said Désilets.
Recently, Ancestors: The Humankind Odyssey was pegged to provide between 40 and 50 hours of gameplay across its eight million year long story.
No release date has yet been confirmed, but the game will release on PlayStation 4 and Xbox One, alongside PC, where it is an Epic Games Store exclusive.
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