Ancestors: The Humankind Odyssey

Ancestors: The Humankind Odyssey, the third-person survival game by industry eccentric Patrice Désilets and Panache Digital Games, has some of its core details revealed in an interview with Wccftech.

The game, which is described as a “mankind odyssey” by Désilets, can be played as either a nomad or a member of a clan. During the game’s reveal to journalists earlier last week, some confusion arose as to how the inventory system would work in-game, but Désilets explained that the system was tied directly to clan choices and organisation:

“You can eventually have more objects. Then you cannot climb, but if you only have a tool, you can climb, but the inventory is more than just two hands. Because you can make your clan member follow you. They can hold two objects. So a clan can all bring objects.”

Clans, though, aren’t the only focus for Ancestors, as the game is designed to be played solo, too, although players will likely lose conveniences such as the aforementioned inventory:

“I played solo today. I didn’t have too many interactions with my clan members. Didn’t rule anyone. I didn’t make any babies. We didn’t go into an expedition. We didn’t go hunting. You saw 30 minutes of me playing, I just showed you a bit of what’s going on in the brains of the characters and such. But you could play this for hours, that will reveal good and bad ways of playing Ancestors. There are as many ways of playing it as there are other big games to play.”

Further on in the interview, Désilets detailed the HUD options,  which can be turned on or off, as well as an explanation of the game’s open-ended structure. Despite being open-ended, the game does have “a conclusion,” where players “change physically as a species.” Somewhere along this evolutionary path, too, players will encounter combat, which is explained as the “kill system”:

“It’s kill or be killed, and you get killed a lot more than you kill them. Because I’m not telling you how. Find it out. Discover for yourself, what would you do to kill someone, right? Then when you get really good at it, the way the system works is that it creates a combat system, with really small mechanics, eventually, you feel like you have combat, but it’s not about going into combat mode. After a while, before you get to kill a big African buffalo, it’ll look like a combat system, but it’s not.”

The full interview does have quite a bit of detail in it, so those interested should check the full transcript out. For more on Ancestors and the world of single-player, be sure to follow OnlySP on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

Ben Newman

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