2K Games has founded a new development studio, Cloud Chamber, to develop the next game in the BioShock franchise.

The new team is headed by Kelley Gilmore, the first woman to lead any studio under the 2K banner. Gilmore has more than two decades of experience in the industry, spent primarily with Civilization and XCOM developer Firaxis.

Speaking about the team that has been gathered for this new BioShock, Gilmore said, “Our team believes in the beauty and strength of diversity, in both the makeup of the studio and the nature of its thinking. We are a deeply experienced group of game makers, including many responsible for BioShock’s principal creation, advancement and longstanding notoriety.”

She also hinted that the new game will follow the trend from BioShock Infinite and introduce a new city, rather than returning to either Rapture or Columbia: “We founded Cloud Chamber to create yet-to-be-discovered worlds.”

Meanwhile, David Ismailer, president of 2K Games, paid homage to the BioShock franchise and spoke about his optimism for the upcoming game:

BioShock is one of the most beloved, critically praised and highest-rated franchises of the last console generation. We can’t wait to see where its powerful narrative and iconic, first-person shooter gameplay head in the future.

Last year, a rumour emerged that 2K was secretly working on a new title within the BioShock franchise. While this new announcement does not confirm that timeline, it does note that the game will be “in development for the next several years.”

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Steve Carman
Steve's two passions are journalism and gaming, and he enjoys playing Indies, RPG, and Action/Adventure games on PC and consoles. He can also often be found sharing his views on the industry @stevecgames.

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  1. That’s all fine and all but lack of Ken Levine really bothers me.

    1. That’s definitely fair. Personally, I’m interested to see where a set of fresh voices is going to take BioShock, and I think it’s better that Levine isn’t involved because the tiny bit we know about his new project sounds immensely more ambitious that just another BioShock (if that phrase can be used in the context of a game that changed the way people think about games).

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