From 13AM Games, the creators of Runbow, comes the new action platformer Double Cross, which takes heavy inspiration from the action platformers genre. Games such as Castlevania, Mega Man X, Mega Man Zero, and Sonic are prime inspirations for the mechanics and level design of Double Cross, among many others. The game stars Zahra Sinclair, an agent of R.I.F.T. (Regulators of Interdimensional Frontiers and Technology). OnlySP talked to lead designer Tom McCall and narrative designer Unai Cabezón to learn more about the game.

Playing Double Cross is a hit of nostalgia while still feeling modern. The level design harkens back to Sonic as the better the player is doing they will tend to be in a higher portion of the stage. This design style was even more apparent on the goo level that has the player running from an acidic substance chasing the player down, which is perhaps a reference. Using the grappling mechanic of the Proton Slinger and timing the jumps right helped keep the player in the top part of the level and moving fast, while lower down called for more platforming and manipulating of the slippery goo.

Combat is responsive and entertaining, featuring the action style of Mega Man Zero with a focus on combos, making it feel similar to a 3D specular fighter such as Devil May Cry. With the Proton Slinger, the player can use it to zip around enemies, dodging them or to catch and whip back thrown objects. The combat is a fun and intuitive system, especially when factoring in the Proton Slinger and upgrades open up many more possibilities for fighting evil-doers.

Upgradium, the substance that allows for bettering abilities, is found throughout levels ready for the player to find and get stronger. Upgrades can be picked at the beginning of the level and changed out at each checkpoint, allowing more freedom of gameplay and customization, which is a nice addition. The team is excited to see what speed runners and people choose for their upgrades and how they use them to beat the game as they expect many experimental combinations they have not thought of to be used.

Double Cross also features a clue system as the player tries to figure out who Suspect X is and why they attack the R.I.F.T. headquarters, home to many interesting and creative characters such as Sam Squatch and Sargent Sprout Ironbulk. Zahra, the protagonist, will uncover clues and then go and talk to the other members of R.I.F.T. to learn more about the enemy and why they have done what they have.

The game is coming to Switch and PC early 2019. Hopefully, the game sees great success and leads to further ports.

To see the other games that were showcased at EGLX click here!

For more on Double Cross, stay tuned to OnlySP on Facebook, Twitter, and YouTube, and check out the rest of our coverage from EGLX 2018.

Chris Hepburn
Chris is a born and raised Canadian, Eh. He has a passion for game design and the community behind games, what they can teach and the subtle points games can make. He is a college graduate of Game Development with a specialization in Animation. Always looking to learn something new with passions in all things nerdy and human nature.

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